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Unreal engine 4 light leaks from wall to another.
I did two things just to make sure.
Leaks happen with dynamic and static lighting.
This solution works in other engines like unity and ue4.
I also tried changing diffuse boost value of that and surounding walls and assests but still nothing.
One i made sure the wall was overlapping the floor and no space at all.
It doesn t matter if the mesh uses 2 sided lighting.
I get sunlight leaks in seemingly random corners of rooms.
The ao contrast settings may be too high in the lightmass settings.
Help how to solve light leaking through the wall.
They occur with static and brush meshes.
Ok so the issue i m having now is light leaking.
Leaks happen with production value lighting and a lowered static lighting level.
Directional light intensity is 5 and spotlight intensity is 1.
Unreal engine is the world s most open and advanced real time 3d creation tool.
This is a quick fix for the light bleed that i was having a while ago.
Also setting the light build to production lighting may fix the light leaking as well.
In preview build i tend to get light that leaks in corners.
I tried different lightmaps with small and large padding and resolution of 1024 and no matter what i do it always has this leaking in this corner and on the top of that wall.