Unity c bounce off wall.
Unity physics hang object on wall.
Unity object going through wall.
But whenever the cue ball hits the wall of the table it just stops.
Almost every object in the world bounces after an impact.
The cue ball is just a basic sphere game object.
When my character moves into a wall while in air the force applied to the wall causes the player to stick to the wall for several seconds before falling.
So i thought i d post this fix.
My object begins to spin when collides with the wall.
You could do something like this by not parenting the object to the player s hands and making it kinematic but instead using a physics joint of some kind to have the object be pulled around by the player s hand while still having the physics system solve against collisions with walls etc.
I actually discovered another little extra thing on this topic.
The reason is that the code you are executing is running at x ammount of steps per seconds so sometimes the rigidbody will go through the collider.
Never ever use the transform to move physics objects.
Turns out that unity s default physics material on all objects has friction settings of 0 4 if you create a new physics material and apply this to your walls then adjust the friction to be 0 then the problem will disappear.
I want it to smoothly bounce off the wall like a real pool cue ball would.
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Active 1 year 4 months ago.
The problem with physics collision detection is that sometimes when the speed of an object is too high in this case as a result of a force added to the rigid body the collision wont be detected.
Thats like sticking a fork into a toaster scrambling it around and expecting the toaster to deliver toast if you want to collide with objects that does never move obstacles walls etc they should also have a collider but not a rigidbody.
Noticed a few people having an issue where when jumping they were sticking to walls.
Ask question asked 1 year 4 months ago.
What i ve tried and checked.
Might not be ideal if you have angle.
When my character is walking into a wall and jumps the friction with the wall is greater than the force of the jump causing the player to not jump.
Object has a non trigger sphere collider.
The walls are basic cubes with colliders.