In that case you ll need to be a bit more clever.
Unity light going through walls.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
You have a point light source behind some walls.
Set the point light s baking property to mixed or baked then bake your lighting data using the lighting tab.
That s why shadows exist.
Now the light will not affect the object.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Light passing through walls 1.
It s really just a shadow type setting that needs to be set right.
Here is how to fix it.
If either of these don t solve.
You have a point light source behind some walls.
These options have obvious edge cases that can t be easily resolved.
I am using gaia for the terrain and have the lighting set to afternoon light for those familiar with the program.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Hi all i have a basic pb building and in each end of the room the directional light seems to be shining through the walls even though i have shadows set to two sided.
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh.