No that s not it at all.
Unity light bleeding through walls.
Hi all would anyone happen to know a way to stop sounds from playing through walls.
The rooms themselves consist of just paper thin 1 sided polygons since it s all meshes arranged in random arrangments and no bsp geometry.
You can see a little bit of the light from the other room bleeding through the walls and brightening the shadowed parts a little on the other side in the corners.
It is airtight and i have a lamp in some of the rooms.
Position these to block any light leaking through the bottoms of walls.
No matter what setting i play within unity i just cannot seem to get rid of the light bleeding leaking.
Pixel lighting and only works if you have unity pro.
You can start here in the unity manual.
You can use real time shadows with pixel lighting but that s an additional option not something inherent in vertex vs.
When you then go into the room without light you can see on the edges of the walls the light from the room next to it is leaking in.
So i have come to the conclusion that unity just cannot handle walls.
Is there something i can tweak to fix that.
A unity id allows you to buy and or subscribe to unity products and services shop in the asset store and participate in the unity community.
Here in the screenshots i have an apartment scene.
And even with real time shadows light still passes through walls which you can see if you have the shadow strength less than 100 eric.
I am having a strange problem with light bleeding through my meshes and causing light lines in the shadows see this image it was working great press j to jump to the feed.
Shadow maps are a kind of fickle technology.